I usually build 5 infantry in the colony once it is done. Fabricate claims on them and attack them, annexing them and then coring four of their provinces. Massachusetts or Manhattan, whichever is bordering more Native American tribes. It doesn't steer, so it isn't worth going insane here, though it can ♥♥♥♥ over other people's colonial range hops if you get here very early.ģ. Later in the game, build the +50% Trade Steering unique trade company building here and dominate the node with light ships, ensuring nearly full control of all of the ducats from Africa and Asia to your choice of European end node.Ģ. Buy a province in Ivory Coast using the Charter Company option (if available, not sure if that's DLC locked). Remember to always prefer nodes with high base development and/or trade bonuses, but specifically, the entire colonial strategy I usually go for is:ġ. It's also easy to fabricate claims on both with a single colony - just colonize the empty connecting island between the two. When fully built out properly, Tidore and Ternate can give 8 ducats a month almost each, which is insane for your economy when you get there early. Put them into a trade company immediately and then build the two trade company buildings that give +production efficiency and the special 1000 ducat building that gives +10% trade value to the region. ![]() Specifically, capturing Tidore and Ternate is possibly one of the biggest single province gold gains in the entire game because they are both Spice producers that have unique flat bonuses to Local Products Produced. Additionally, trade companies there are insanely profitable because almost half the provinces are high price goods like Spices. Brunei, Pasai, Malacca, Sulu, and the other SEA island kingdoms are complete pushovers when compared to the might of a European colonial power, and you can take huge swaths of land from them quickly with only having to place 2-3 colony provinces to get claims/cores. It's not a colonial area, but I always like to get to Southeast Asia's island areas quickly. But I have had crazy high inflation playing as the Aztecs and the like. I've never had an issue with Spain either, you're usually too big as them for it to matter. So if you'd be rolling in money regardless you get barely any inflation. Gold increases inflation based on how much income you get from it relative to your total income. If you had all of the new world that probably contributed to inflation not being an issue. Which I can then promote to level 5 and just directly reduce inflation if it comes to that. With all those money I can also always roll for an inflation advisor. With all those provinces to convert on top of me always having 8 cardinals I never ran out of Papal Influence to perpetually run all the Papal blessings which included inflation reduction. ![]() How did you manage that? In my recent Spain game I had ALL the New World for myself as colonies and inflation was negligible (Ate Portugal, fractured France, and bullied England every time they tried crossing the Atlantic). One time I overdid it, and it made my economy implode to hyperinflation.
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